![]() ![]() place in the top 10% of your neighborhood (it changes every 2 weeks on Monday - next change is 1/3) Take it from someone that advanced from Iron to EMA to soon: You won't be able to attack or plunder or be attacked/plunder. You'll have to adjust some on the various military and houses mentioned to the best that you have available to you now. The advice below is geared for going from Iron to Early Middle Ages. The figures are for each good of that era.EDIT: just realized that you are going from Bronze to Iron. The first level is free.įUT 6 TOM Goods 12 FUT Goods 24 FUT Goods Each cost is per person in that era in your guild. Generally you get charged x amt of goods for the previous era and x amount of goods for the current era. That's not right mate, double check your guild and if you really do have the highest era in the guild, you need to contact support. Remove non-compliant members (should you be unable to motivate their support - in other words don't be too hasty either!). Make sure these members are active and loyal to the guild. Set up a Treasury GB Initiative where the guild must donate x amount of fps to nominated Observatories, Atoms or Arcs in a given week (most guilds pick just observatory to work on here, but Arc is far more productive). If there is a deficit in a particular era good, share that deficit among the guild members by way of a weekly treasury donation. ![]() TGBs have to be collected to add to the treasury. Make sure that members are able to log on in order to collect this amount daily, or you'll fall into deficit. Have your leaders calculate the amount of goods being contributed on a weekly basis from TGBs and assess whether it is sufficient to cover the costs. Make it known to new members on recruitment.Įnsure that members have Treasury GBs (TGBs) relevant to their era (Arc, Atom or Observatory, or all 3 - depending on your Guild needs). List that expectation in your Guild Forum. You set a requirement that states in order to retain membership in your guild, it's necessary that each guild member cover their GE costs, whether they intend to participate or not. ![]()
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